![]() ![]() Have responded to issues of privacy, representation, gender and identity. Through a combination of lectures and workshops, we will explore how data has been used, both historically and contemporaneously, to control, manipulate and influence the body and how artists, writers and activists These data sets also reveal a story about us, although sometimesĪbstract and obfuscated. We produce caches of data within our networked lives, from social media interactions to mass surveillance systems, mostly to the benefit of corporate or state entities. No coding experience is required for this class. There will be a focus more on independent game designers and artists and different strategies for gaming, such as VR, internet based games, personal narratives and machinima. The readings and lectures in this course are intended to incite an active and critical perspective on contemporary game practices in art, digital interfaces, game culture and the game industry. Students will explore different game genres while analyzing and playing games in order to gain an understanding of their frameworks and programmatic strategies. Games represent a rapidly emerging medium, the history of which must be analyzed through the lenses of art history, representation, new media studies, and game studies in order to be fully contextualized. This course offers an exploration of games as media and investigates methods by which game authors extend the visual traditions and conceptual ideals of contemporary media theory and visual communication into the gaming medium.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |